Friday, September 18, 2020

The Jammer Hack: Degleash Plasmoid

 

Brief: Perhaps one of the strangest races to share Wildspace are the walking sacs of mutable grey goo known as Degleash, or Degleash Plasmoid. There are actually several varieties of Plasmoid, with the Degleash representing the the most civil of the ooze-folk. These creatures share the same height as Dwarves and come in various shades of grey, black, or white. The latter two colors are outliers and denote either environmental conditions when they divided from their progenitor or have a mark of magical energy. Degleash voices take on either a male or female tone, which can change over the span of a Degleash's lifespan as they may switch themselves between male to female on a monthly basis. Actual Degleash reproduction requires a concentration of will by the individual Degleash, which causes a portion of its body to separate and form a new being. Degleash generally get along with Rastipedes, typically living on the surface of Rastipede colonies. It is not uncommon for a Rastipede crew to include on or two Degleash either as general workmen or as a helm operator.

Traits: Degleash: Medium size. Slow speed. Darkvision.

Scent: Degleash gain the Advantage on Wis checks for Perception purposes, specifically when they are able to use their sense of smell due to the amount of olfactory sensors running along their porous bodies.

Elasticity: A Degleash may grow or retract limbs at will. These extra limbs lack the agility to perform extra attacks. They however can hold an extra item for the Degleash or add the Advantage on a Grapple or Climb check to maintain their hold on a subject or object.

Sample Character

Name: Seihook Erlesti

Race: Degleash Plasmoid (Degleash) / Class: Cleric (3)

Attributes
Str: 15
Dex: 12
Con: 14
Int: 14
Wis: 16
Cha: 13

Info: Damage: 1d6 / 1d4 / HP: 27 / Armor: 4 (Shield) / Total: 31

Mace: Attk: d20 < 15 / D: 1d6 / R: Melee

Hammer: Attk: d20 < 15 / D: 1d6 / R: Near

Shield Bash: Attk: d20 < 15 / D: 1d6 / R: Melee

Equipment: Backpack, Canteen, Rations, Waterskin, Holy Symbol, Prayer Tome, Inkpen, Ink, Bedroll

Traits: Degleash: Medium size. Slow speed. Darkvision.


Scent: Degleash gain the Advantage on Wis checks for Perception purposes, specifically when they are able to use their sense of smell due to the amount of olfactory sensors running along their porous bodies.

Elasticity: A Degleash may grow or retract limbs at will. These extra limbs lack the agility to perform extra attacks. They however can hold an extra item for the Degleash or add the Advantage on a Grapple or Climb check to maintain their hold on a subject or object.

Divine Resistance: Roll with Advantage when testing CON to avoid damage from poison or being paralyzed.

Turn Undead: A Cleric can spend an action to banish all Nearby undead by testing their WIS and adding the creature's HD to the roll.

Spellcasting
Casting Stat (Wis): 16

Level 1 (Power Slots: 2): Cure Light Wounds, Detect Evil, Light, Protection from Evil, Purify Food & Drink, Smite

Level 2 (Power Slot: 1): Find Traps, Hold Person

Notes
-Seihook is a member of the Church of Ptah, a powerful church in the Wildspace community as the Obsidian Father, Lord of the Spheres, have spread throughout Wildspace with either major pyramid temples or small shrines in Wildspace ports. Where Spelljammer's go, so to does the Compass and Square, or the Black Sphere, both which represent the divine.

-Seihook carries a number of supplies that he, which is his current gender, does not actually use, but shares with party members. Seihook does like to be kept moist by pouring water over his head, and he is not a fan of arid climates, they make him dry out like withered clay.

-Uses only a shield for protection, allowing him to freely grow either a third leg or arm.

Thursday, September 17, 2020

The Jammer Hack: Hurwaeti

 

Brief: Hurwaeti (singular Hurwaet, aka Wiggle), are a small humanoid that is a cross between a reptile and a Gnome. Their scaly skin is typically in shades of green or blue. Hurwaet are known for the ability to expel a cloud of fog that either obscure a battlefield or replenish the air upon a passing ship. Hurwaeti are keenly aware of the crimes committed against their people by the Neogi, Beholder, and Mind Flayers. They will never willingly surrender to these groups and if cornering a wounded member of these three antagonists will they offer pleas for mercy. Huraweti are a popular addition to a crew due to their fog providing a replenishment of air. They are often found serving as crew on Lizard Men vessels.

Traits: Hurwaet: Small size. Slow speed. Darkvision.

Fog Cloud (1/day): Once per day, a Hurwaet may cast the Fog Cloud spell as an action.

Strong Legs: Hurwaet's leg structure allow the relatively small creatures to spring to great heights. They gain an Advantage on any attribute test involving Jumping or Vaulting. This is typically a Strength test.

Sample Character

Name: Kioz Rin

Race: Hurwaet / Class: Assassin (3)

Attributes
Str: 14
Dex: 17
Con: 17
Int: 16
Wis: 13
Cha: 13

Info: Damage: 1d6 / 1d4 / HP/Armor:  20 / 4 (Leather) / Total: 24

Dagger: Attk d20 < 17 / D: 1d6 / R: Thrown

Shortbow: Attk: d20 < 17 / D: 1d6 / R: Near

Kukri: Attk: d20 < 17 / D: 1d6 / R: Thrown

Equipment: Backpack, Canteen, Rations, Rope, Grappling Hook, Thieves' Tools, Lantern, Oil

Traits: Hurwaet: Small size. Slow speed. Darkvision.

Fog Cloud (1/day): Once per day, a Hurwaet may cast the Fog Cloud spell as an action.

Strong Legs: Hurwaet's leg structure allow the relatively small creatures to spring to great heights. They gain an Advantage on any attribute test involving Jumping or Vaulting. This is typically a Strength test.

Assassinate: Rolls a 1 or 2 on an attack and the Assassin doubles the amount of the damage dice they roll. 

Backstab: Rolls with Advantage when attacking from behind and deals 2d6 / 2d4 + the Assassin’s level damage.

Training: Rolls with Advantage when performing delicate tasks, climbing, hearing sounds, moving silently, understanding written languages and opening locks.

-Kioz is a Hurwaet assassin living in one of the few coastal city states left in what was once the Hurwaet Empire. The last stone buildings and colonnade lined forums that were once symbols of Hurwaet power within the galaxy. Now the city-state is exists in a state of veiled tension out of concerns that the city would be yet another target of either the Mindflayer or Neogi flights that laid low the rest of the Hurwaeti Empire.

-Within the city-state of Gilaro, Kioz is a slayer for the local thieves guild. Her job is to deal with contracts that come from her handler, typically Hurwaet families attempting to settle private scores with one another. Her latest contracts that the Guild has rejected out of fear has been to target Lizardfolk who live in some of the outskirt buildings of the city-state. These attacks could stir up trouble between the two communities.

-She has spent a period of time in the Gilaro defense forces. Gilaro's fleet includes 3 ships. A Wasp class gunship, a Dragonfly class scouter, and Whelk class escort.

Wednesday, September 16, 2020

The Jammer Hack: Dracon

 

Brief: Dracon are a cross between a Dragon and Centaur. They have an emphasis on the Herd and a lone Dracon without some form of support, whether from an actual group of Dracon, or an adopted herd amongst their adventuring companions, will either die off in some manner, or become withdrawn, sullen, and hostile to others.

Traits: Dracon: Large size. Fast speed. Darkvision.

Claws: Dracon have a natural attack that always allows them to use their armed damage instead of unarmed/improvised.

Slam (1/day): Once per day, a Dracon may make a full charge and slam a target with their heavy-sized body. Upon success, a Dracon may deal critical damage (x2) to their target.

Sample Character

Name: Chak'r 'Chaki' Laflus

Race: Dracon / Class: Warrior: 3

Attributes
Str: 17
Dex: 14
Con: 17
Int: 13
Wis: 14
Cha: 13

Info: Damage: 1d8 / 1d6 / HP: 23 / Armor: 8 (Plate) / Total: 31

Claws: Attk: d20 < 17 / D: 1d8 / R: Melee / Special: Natural Attack

Halberd: Attk: d20 < 17 / D: 1d8 / R: Melee / Special: Reach

Sword: Attk: d20 < 17 / D: 1d8 / R: Melee

Crossbow: Attk: d20 < 14 / D: 1d8 / R: Far

Equipment: Backpack, Canteen, Rations, Pack, Rope, Lantern, Oil, Bedrolls, Blankets

Traits: Dracon: Large size. Fast speed. Darkvision.

Claws: Dracon have a natural attack that always allows them to use their armed damage instead of unarmed/improvised.

Slam (1/day): Once per day, a Dracon may make a full charge and slam a target with their heavy-sized body. Upon success, a Dracon may deal critical damage (x2) to their target.

Ignore Pain (1/scene): Whilst in combat, a Warrior can regain d8 lost HP.

Multiattack: As part of their action a Warrior can make 1 attack per level.

Shield Block: If a Warrior fails a STR or DEX test and would be dealt damage from an attack, they can opt to sunder (destroy) their shield - if they have one equipped - and ignore the damage.

Notes

- Chak'r 'Chaki' Laflus is a Warrior and member of the Bralian Herd located on the renowned Rock of Bral which also gives names to the crystal sphere it is located in: Bralspace. His tasks ranges from keeping the peace within the herd, to protecting the herd, and for escorting Kaba Stakahlla on day-to-day routines. Chak'r, along with several guardsmen, have earned their renown by defending the Kaba from assassination attempts made by the Shou Yakuza.

- The Herd has close ties to the Mindflayer community due to the herd's passages into Bral's underground enabling them to grow grey mushrooms. These brainy mushrooms provide nutrition (but lacking flavor) to Mindflayers who need to eat, but also do not want to suffer the wrath of Bralian justice by attempting kidnap and eat a citizen, or caught engaging in acts of purchasing slavery within the borders of the city where slavery is banned. The creation and purchasing of grey mushrooms have brought the two communities into an tentative alliance within Low City.

- Chaki's contacts also include members of the Giff community. Although the Kaba is open to negotiating with Mindflayers, Chaki prefers dealing with a more straight forward community, such as the Giff. The three communities could one day combine their efforts to become a serious influence, if not in the courts of Prince Andru, at least in the streets of Low City.