Friday, September 2, 2016
While Black Hack's weapon damage based on class is a nice and neat way to differentiating the martial ability of a Warrior and a Magician, I feel like a little more could be added to differentiate the use of a piercing weapon such as a dagger or a rapier, slashing weapons such as swords or axes, and blunt weapons such as maces. So I like to present some ideas about how to differentiate the weapons of Black Hack and perhaps workshop them with you, dear reader.
Represents: Dagger, Knives, Rapiers, Dueling Swords
Usage Die: Small Weapons (Daggers) = d4, Medium Weapons (Rapiers) = d6
A Parrying weapon is designed to slap away incoming attacks and set up for a counter. This talent gives the player an Advantage on defensive rolls vs. a melee attack. A roll of Natural 1 the user can make a riposte attack against the target they just parried against. Using this talent immediately tests the usage die which regenerates at a rate of one per day/rest.
Usage Die: Small Weapons = d4, Medium Weapons = d6
A piercing weapon quickly punches through an unarmored target. This maneuver adds +2 to both attack and damage. It is more difficult to strike a vital area rather than striking at random, but in doing so the weapon deals more damage.
Represents: Swords, Axes
Usage Die: Small Weapons (Knives, Shortswords, Hatchets) = d4, Medium Weapons (Swords, Axes) = d6, Large Weapons (Greatswords, Greataxes) = d8
A slashing attack is the most punishing of attacks. Slashing through armor and cutting people in twain. Such a brutal attack is made at a Disadvantage but adds a bonus d6+2 in damage. Each use immediately tests the talent's usage die, which regenerates uses at a rate of 1 per rest.
Usage Die: Medium Weapons = d4, Large Weapons = d6
Sometimes if you cannot beat them, you can tear their weapons apart. A Sunder attack is made with a +2 to the attack number in most cases (smaller weapons, such as daggers, might require the roll to be made with Disadvantage). On a success the following effects occur.
1st Sunder - Characters Add 2 to their roll under number, Easier attack to defend against as the weapon is now faulty. Sundered weapons that actually hit the target deal damage-2. Armor takes a permanent -1 to their maximum armor points until repaired.
2nd Sunder - Characters roll at Advantage when defending against the now heavily damaged weapon. On a hit, the damaged weapon only deals 1/2 damage. Armor permanently loses 2 Armor Points until it is repaired.
3rd Sunder: Weapons or Armor are rendered useless until repaired, though a smith or armorer might suggest just scrapping said items.
Represents: Hammers, Maces
Weapons ignore a number of armor points when striking against targets in rigid armor (Chain or Plate). Small weapons ignore 1 point, medium or large weapons ignore 2 points. Striking hard objects jostles the weapon and requires an action to re-ready. If the weapon is not readied and used for an attack, the user adds +2 (+4 with a heavy weapon) to their rolled number..
Thursday, September 1, 2016
Jack Shear over at Tales of Grotesque reminded us that our own history is usually more strange or messed up compared to purely fiction. That's probably because the purely fiction springs out from a person who probably is going to keep things in their wheelhouse, while history is the story of the many, and the many will do things that the one never thought of doing- either for the good or the ill. So in keeping with Jack's theme I decided to do a cursory glance at what happened on my birthday, September 8th. So let's get some gaming gems out of the 8th!
-September 8th, 1100: Theodoric is elected as the Antipope in formal opposition to Paschal II, who is the current Pope in Rome. Theodoric has taken the role of Antipope under the belief that the Church under Roman control has lost their way and has become in-league with the forces of Satan. A charge that Rome labels onto the Antipope forces. Will this bring about another civil war on the Italian peninsula? (Political maneuvering, rebellion, and possible fantastical influence as it turns out one of the Popes is an agent of Satan.)
-September 8th, 1565: Pedro Menéndez de Avilés is the founder and governor of St. Augustine in what will be known as Florida. Rumors persist in him carrying on the interests of men such of Ponce de Leon in finding the mythical Fountain of Youth and controlling it. Explorers, mercenaries, and agents are eager to get in on the possible location, specifically for the prize of getting a sample of the miracle elixir back to their respective patrons. (High seas adventure meeting the fantastical with a touch of courtly intrigue).
-Sepetember 8th, 1565: At the same time the Spanish are looking into getting their hands on the Fountain of Youth, the Knights of Malta lift the siege of Malta by the Ottoman Turks. Malta itself is not just a island city, but a repository on a number of artifacts recovered from the Crusades and the Knights of Malta. Perhaps the Turks were looking to uncover some of those magical items held in Maltese vaults.
-September 8th, 1775: Malta is in turmoil again as the members of the Maltese clergy and their allies attempt to force the Order of Saint John (Knights of Malta) to step down from governance of the Isle of Malta. The Clergy is also concerned not just by the wealth, but perhaps whatever arcane secrets lay buried in the vaults of Malta and what the Knights may possess.
-September 8th, 1888: Issac Pearl, working with an Indian exile makes a trial run of what is believed to be first practical submarine, Pearl credits his associated, a gentleman by the name of Syed Dakkar of India for the creation of the electrically generated propulsion system. Mr. Pearl is eager to sell his prototype to the governments of Europe in order to find out what leviathan is disturbing foreign shipping. (Mixing a true life event- Isaac Pearl's submarine with the science-fantasy- Captain Nemo, aka Prince Dakkar building the sub. Perhaps Neom wants to make money to finance his personal crusade by selling a less than advanced submarine compared to his Nautilus?)
-September 8th, 1888: British society is stirred as the body of Annie Chapman is discovered in Whitehall. She is the second victim of the fiend known as Jack the Ripper. Scotland Yard has brought in both its best investigators and has event consulted known occultists to deduce or prognosticate some kind of clue to catch the killer. (Throw it in Steampunk, or perhaps mix it with fantasy. Jack the Ripper can always be a good go-to for freelance agents touring London's dark alleys looking to nab him.)
Friday, August 19, 2016
Location: Personville, New England
Time Period: 1920's to 1930's
Brief: Built in honor of the maestro musician Eric Zahn, the music hall stands as a large gothic building in an increasingly modernized town. Plans to alter or update the music hall have never fallen through due to influence by the town's elite. The common man may disdain the theater, they say, but Personville's select artistic community still enjoys taking in the theater.
There has always been rumors about the hall: Strange lights, music playing at odd hours in the night, the occasional figure lurking near the hall. All of which have been dismissed by tricks of the mind of hearsay.
Location: Borderland Region
Time Period: Late Medieval to Renaissance Period
Brief: Before the takeover, Koskun Keep was a border region castle, setup to defend the realm from "Rogue" incursions from the east into the central region of the realm. With a shortage of tax money, Koskun Keep was abandoned by the Crown's troops and withdrawn towards the center region. A new group decided to move in.
An alliance of Goblins, Drakelings, Gnomes, and Dwarves, people who were also tired of the Rogues attacking their people currently share the Keep for a defensive deterrent against attacks and robbery. Tensions are understandably high with these various groups working together.
There has been a call for supply runs to the Keep with good money to be made hauling supplies.
Location: Above Gaboria
Time Period: Space-based Science Fiction
Brief: With the signing of the peace treaty between the Saurian Empire and the Gaborian Homeworld, the Galactic Union established Rubicon above the homeworld of the Gaborian Provisional Government to oversee the withdrawal of Saurian forces in the region.
Rubicon serves a combination of Humans, Saurian (Lizard-men), Gaborians (Ape-men), and Zetans (Greys) who either supervising the withdrawal, using the station for diplomatic purposes, or a launching of espionage or counter-espionage.
One of the major supporters and branch officers on-board the station is the armament suppliers known as Colonial Arms. It is rumored that the corporation has set up its location both to continue to sell their stocks in slugthrowers and blasters and extract payment due to them by the Gaborian government for weapon deliveries use during the insurgency.