Saturday, July 30, 2016

Savage Worlds: Grippli

Here are some races that I converted from material like Pathfinder's Advanced Race Guide. Also included are character examples.


Brief: You are a bipedal amphibious race with a flat head, red or black eyes, and a scaly skin tone that ranges from bright shades such as blues, reds, or golds with stripes or varying shades of green. As a Grippli, you are native to forest, swamp, and jungle worlds.

Traits Include:

Small: -1 Size
Agile: D6 Agility at the start of play.
Low Light Vision
Warm Natured: -4 Resistance to cold based attacks or effects.
Leap: Grippli start play with the "Acrobat" edge.

Fleek Gladetender (Grippli Hunter)

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Healing d4, Notice d6+2, Shooting d8, Stealth d6, Survival d6, Swimming d6
Traits: Pace: 6; Parry: 5; Toughness: 5 (1)
Edges: Acrobat, Alertness
Hindrances: Clueless, Loyal

Gear: Bow, Dagger, Leather Armor

-Fleek is a Grippli hunter and survivalist in a swampy region. His surname is actually the name of his clan, the Gladetenders, which he is a full member of.

-Due to a lack of exposure to the outside world beyond the Border trading posts he brings plants and skins to, he currently has the Clueless Hindrance.

-He makes extra money serving as a guide to the region. That is how he usually gets mixed up with non-Grippli adventuring parties by serving as their guide and scout.

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