The Headless Horseman
Skills: Dodge 3D+2, Sword 5D+1, Riding 4D, Throwing 3D+2, Intimidate 3D
Stats: Dodge: 11, Block: 13, Parry: 16, Soak: 15 (Leather +2)
Sword (+2D+2): Damage: 7D
Flaming Pumpkin: D: 5D; Spec: Burn!: Targets hit must make a Moderate to Difficult Agility check to put out the flames or take 3D per round. Dousing the body in water will instantly snuff out the fire.
Hellish Fortitude: Requires Silver or Magic to do damage more severe than Wounded. If destroyed only by Silver or Magic, the Horseman retires to the underworld but will rise on the next full moon unless his body is found and consecrated by a Priest.
Expertise: Typically trying to make a Called Shot to the neck gives the Defender a +12 bonus to their defense score. The Horseman is such a practiced head chopper that the defender only gets a +6 Bonus to their defense score.