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-Humans have no known penalty or disadvantage when making these kinds of checks (except for those who have the Clueless check). A GM might offer a +2 to a Common Knowledge area if there is something significant in their backstory.
+2 Smarts for Smithing, +2 Smarts for Stonework
Elf (Specifically Forest Elves)
+2 Smarts for Botany, +2 Smarts Fletchering (Bow crafting)
+2 Smarts rolls for Enchanting, +2 Smarts for Gemcutting
Half-elf (of Elves / Agility)
+2 Smarts roll for Woodworking
Half-elf (of Men / Edge)
-Half-elves raised by men have no significant advantage or disadvantage, unless something significant has occurred in their backstory.
Half-orc / Vale-orc
+2 Smarts roll for Smithing, +2 Minor Strength tests (such as arm wrestling) vs. Non-orcs.
+2 Smarts for Farming, +2 Agility for Dancing
Other races such as...
+2 Smarts for Alchemy, +2 Agility for minor tail tricks.
+2 Smarts for Calligraphy, +0 Mimicry of another person's voice (rather than a peanlty)