Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d6, Healing d6, Notice d6, Persuasion d6, Riding d4, Survival d6, Swimming d4, Throwing d4
Traits: Pace: 5; Parry: 5; Toughness: 8 (2 - Torso. Arms)
Edges: Beast Bond, Brawny
Hindrances: Clueless, Loyal, Quirk (Holds conversation with her boar, Churchill)
Equipment: Backpack, Bedroll, Canteen, Lantern, Oil (x2), Rations, Chain Shirt (+2 Torso), Chain Sleeves (+2 Arms)
Weapons: Halberd (Str+d8; Reach +1); Throwing Axe (Str+d6; 3/6/12); Dagger (Str+d4; 3/6/12)
-Moira is a member and Borderwarden for Clan Overhill which is in a region of barrows, highlands, and hills that are plagued by a combination of humanoid incursion, bandits, and the undead. It is a Borderwarden's job to keep such evil at bay from the Clanhall.
-Moira's main companion besides her fellow Borderwardens is her boar, Churchill. The two work in tandem to stop threats in the area.
-Moira could be considered uncouth due to her living in the rough existence of the hill country, but she is bright, knowing herbs and remedies that can be used in healing. She is also a competent fighter and survivalist due to her time spent away from the Hall.
Churchill (Moira's Boar Companion)
Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Notice d6, Stealth d6
Traits: Pace: 6; Parry: 6; Toughness: 10 (3)
Equipment: Barding (+2 Armor)
Tough Hide: +1 Armor
Charge: Can end a run with an attack that adds +2 Attack (cancels multi-action penalty) and +2 to Damage with this attack.