|The Gentleman Bell|
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d6, Knowledge (Language: Native) d4, Persuasion d4, Riding d4, Shooting d6, Stealth d4, Survival d6+1, Swimming d4
Traits: Pace: 6; Parry: 5; Toughness: 5
Edges: Rich, Brave
Hindrances: Arrogant, Enemy (The Maneater), Loyal
Equipment: Horse, Lantern, Oil (x4), Rations, Canteen, Tent
Weapons: Survival Knife (d4+Str; +1 Survival), .303 Bolt-action Rifle (2d8; 24/48/96; AP 2; Bolt-action), .45 Revolver (2d6+1; 12/24/48; AP 1; Revolver)
-Arthur Bell is a gentleman-hunter from a well-to-do family who has signed on with the Eaton-Stanhope Corporation as a warden. His first posting is the far-flung reaches of the land. An island jungle-colony known as Orrosh. A land valuable in rare timbers, gems capable of powering grand machines or are just very valuable, and luxury items such as rare fruits. The land however as swirls in shadow and fel creatures.
-Arthur can be at times arrogant to his fellow man due to his upbringing. He is however noted for being loyal in trying to save as many men as he can when they are in peril. This has included encounters with the 'dark beasts' and hostile natives.
-Arthur has some understanding of the local language (d4 Knowledge (Language). This can either be a real-world language, or an exotic language if Orrosh is on a more fantastical world.
-Arthur's enemy is a particularly nasty man-eating beast (such as a lion or tiger) that is known to slip through and drag workers out to be eaten. Arthur and the beast have tangled before with no clear victor. In the back of his mind, Arthur Bell knows he, and perhaps his fellow wardens, will have to face this predator.