Tuesday, March 28, 2017

True20: Fantasy Race Conversions


True20 has always been an underappreciated gem, but, that's the party line usually, right? It was 'finished' by the company with only a couple of books. I think a lot of people spurn it for either a specific game book (like 5e) or something like Savage Worlds. I admit, even I sort of dropped from it for awhile. But after finding myself to an extent unsatisfied most rules light game, I decided to take a tour to something of a 'rules medium' game that I think True20 has going for it. So! Here is one my first posts into the system with some race conversions for other material.

The idea is to background designer for aliens on page 186 True20 Core book to help stat out these races.

Aasimar

Brief: The spawn between humanoid and celestial being. They often favor their humanoid parent with a heavenly luminescence in the eyes or in the skin. Depending on the celestial realm their planar parent is from, they can also growths such as antlers or pointed ears.

Trait: Darkvision 60 ft.
Bonus Feat: Attractive
Energy Resistance (2): Cold

Favored Power: Light Shaping (Treat total level as Adept levels for the purposes of power checks and saves.)

Special: As Aasimar gain level they can take a Feat known as Energy Resistance which grants Energy Resistance 2 to the following types: Acid & Electricity. This ability can only be taken once per energy available.


Catfolk

Brief: Catfolk are anthropomorphic feline-humanoids with varying shades to their fur, depending on the region they are from. They can also represent feline mutant animals in a post-apocalyptic game. No matter their fur color, they have the following universal traits.

Attributes: +1 Dexterity, -1 Wisdom
Bonus Feat: Night Vision
Trait: Scent
Skill Bonus: Notice (+4)
Natural Attack: Claw (+1 w/ Strength)

Favored Feats: Defensive Roll, Sneak Attack





Grippli

Brief: This anthropomorphic race is that of humanoid-ranine hybrid (ranine being a over-arching species word for frogs or toads). Grippli typically dwell in swamps and marshes, or at least on the borderlands of these regions. Their flesh color ranges from various shades of green to more exotic colors such as blues or reds. It is rumored the more exotic the colorization, the more venomous a Grippli is. That has yet to be confirmed.

Attributes: -1 Strength, +1 Dexterity
Size: Small
Trait: Darkvision 60 ft.
Skill Bonus: Stealth (+4)
Bonus Feat: Exotic Weapon Training (Net)

Favored Feats: Evasion, Favored Opponent (Scalykind or Goblinoids)



Tiefling

Brief: Tiefling are the opposite of Aasimar in that they are the spawn between humanoids and infernal beings. Like Aasimar, they typically humanoid, but they also show a sign of their planar parentage. Specifically, a Tiefling will manifest things such as horns, tails, and fiery eyes. Their skin color might also be various shades of red, green, pink, or blue.

Attributes: +1 Dexterity, -1 Charisma
Skill Bonus: Stealth (+4)
Trait: Darkvision 60.
Energy Resist (2): Fire

Favored Power: Supernatural Speed (Core; pg. 72) or Shadowing Shaping (Adept's Handbook pg. 49). Either version uses total level to determine power's effectiveness and saving throw.

Special: As Tiefling gain level they can take a Feat known as Energy Resistance which grants Energy Resistance 2 to the following types: Cold & Electricity. This ability can only be taken once per energy available.

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