Brief: Minotaur are large bovine-humanoids who typically have a controlling interest in the plains and hills of the world. Their fur color varies in shades that can include colors: brown, red, black, white, or grey - often these fur colors include spots that compliment the main fur color. Minotaur's thick muzzled heads are topped by a pair of bone horns with sharpened points that are employed in combat.
Great Size: Size is +2 due to Minotaur's height and girth.
Strong: Minotaur start play with d6 Strength
Clumsy: Minotaur are not the most adroit races. At character creation, Agility requires 2 points to raise beyond d4.
Darkvision: Can see in total darkness up to 6 squares, albeit in greyscale.
Odd Anatomy: Minotaur's thick bodies require gear to be customized for them. This typically adds a quarter or double to the price listed. Merchants are also less likely to purchase Minotaur gear without a discount (around 25% instead of 50% of the listed price). Gear at character creation should be purchased at listed price and begins suited for the Minotaur.
Hot Blooded: Minotaur are a proud people who are not fond of insults or sleights. Minotaur who the GM feels has been insulted can make a Smarts (-2) to prevent them from taking any action. On a failure, the Minotaur may become puffed up and confront the impertinent individual. On Snake Eyes, the Minotaur may demand a duel or even attack the individual depending on their code of honor.
Name: Slorn Banethorn (Novice; Minotaur Warrior)
Attributes: Agi d4, Sma d6, Spi d8, Str d8, Vig d6
Skills: Climbing d6, Fighting d8, Notice d6, Persuasion d6, Riding d4, Shooting d4, Survival d6, Swimming d4
Stats: Pace: 6; Parry: 6; Toughness: 10 (2)
Hindrances: Code of Honor, Enemy (Minor), Loyal
Gear: Chain Hauberk, Backpack, Rope, Rations, Canteen, Tent, Halberd, Shortsword, Dagger, Flintlock Pistol
-Slorn is a mercenary living on the frontier of the world where Minotaur are looked on as savages, but are not hunted down due to any overreaching darkness in Minotaur culture. They are brutes, no monsters.
-He has a Code of Honor that prevents him from outright attacking a target on a failed Hot Blooded roll. He will demand either a duel of honor if he feels he has been insulted and will offer the target a chance to apologize for their impertinence to him. During duels he will accept a fight until wounding if the target asks for it.
-His enemy is Sakem Direhorn. A rival Minotaur whom leveled an accusation that Slorn stole Sakem's mate from. The two have yet to settle their feud with a duel. If they see each other they would stop what they were doing and go at it.