Stats (by System)
Darkvision / +1 Repair skill.
Strong: Begins play with D6 Strength
Low Light Vision - Ignores penalties due to light.
Headbutt: Natural attack that deals Str+d6
Tough Flesh: +2 Natural Armor (can be negated by AP)
Size: +1 Size bonus.
Dull: Giff have a wisdom about them that helps them live their day to day lives, but a combination of lack of interest and a difficulty with attention often makes them slow witted. They begin play with 'Clueless' Edge and require 2 points to raise Smarts at character creation. The Clueless Hindrance can be bought off during the campaign with a advance as this particularly Giff devotes his time to learning and higher paths of thought.
Odd Anatomy: Due to a combination of size and bulk, Giff have an odd anatomy that plays hell on their gear. Gear such as armor and clothing outside of material the Giff buys at character creation costs 50% more than retail price either in the book or as given by the GM. General merchants will not purchase Giff products without a discount incentive. A Giff can expect only 25% of value instead of 50% to most merchants they work with.
Distinctive Appearance: This is a version of Outsider. While Giff do not always take penalties in social situations, they do stand out for description and inspection.
Size Scale: +2
Headbutt: ODF: +0
DDF: +1 (Leathery Skin)
Gifts: Darkvision / Faults: Distinctive Appearance, Dull Mind (Giff must spend more on Knowledge based skills due to requiring extra time and study to master these skills).
Swords & Wizardry
Preferred Classes: Fighter, Cleric
-Armor Costs More: +50% standard price and sells for less: 25% of typical merchant's offer.
-Headbutt: deals 1d6+Strength damage.
Saving Throw Adjustment: +2 vs. Poison; Hit Point Adjustment: +1 Hit Point along with whatever is rolled. At max-hit point, a Giff gains a bonus +1 hit point every other level.
Starting Attribute Dice: 12D
Starting Skill Dice: 5D
Might: 2D+1 - 5D+2
Agility: 1D - 4D
Wit: 1D - 3D
Charm: 1D - 3D
Perks: Natural Weapon (Headbutt): +3 Brawl and +3 Damage when making a Brawling attack using a Headbutt. / Natural Armor, Light: Leathery skin adds +3 to Soak.