Monday, May 29, 2017

Savage Worlds: G.I. Robot


G.I. Robot
XP: 40 (Veteran) Super with 45 Power Points

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d8, Driving d6, Fighting d8, Notice d8+2, Repair d8, Shooting d8, Throwing d6, Tracking d6
Traits: Pace: 12; Parry: 6; Toughness: 11 (4 - Metallic Shell) / 14 (Head - Shell w/ Helmet; Helmet works 50% of the time)
Edges: Alertness, Super Powers, Brawny, Rock & Roll
Hindrances: Obligation (U.S. Military; Major), Loyal, Outsider (Robot)

Powers & Abilities

Gatling Arm (Attack, Ranged 15 pts): Dmg: 3d6; AP: 2; R: 24/48/96; RoF: 3; S: Recoil: -2 to Attack. If G.I. Robot does not move Rock & Roll negates the -2.

Rocket Arm (Attack, Ranged 10 pts): Dmg: 4d6; AP: 4; R: 24/4/48/96; RoF: 1; S: Heavy Weapon

Melee Strike (Attack, Melee 3 pts): Dmg: Str+d6

Construct (8 pts): +2 Shaken Recover; Immune to Poison & Disease, they do not need to breath; They ignore 1 wound point before damage begins affecting their effectiveness.

Fearless (2 pts): Immune to any fear checks

Speed (2 pt): x2 Speed

Broadcast (3 pts): Internal radio system allows G.I. Robot to communicate with Allied units in up to 100 miles.

Armor (2 pts): +4 Armor

Notes

-This universe's G.I. Robot is part of an allied project to begin constructing a series of loyal soldier bots capable of taking the fight to the enemy.

-In a world where the NAZI's are winning the war and taking the fight to America. The United States government activates the scant few G.I. Robot's to help turn the tide and beat back the menace.

-There are multiple models. Their model number is listed on their helmet. This particular version is G.I. Robot M1 - Ranged Combat Expert.

-They are programmed to have an undying love for apple pie, Studebakers, and the Stars & Bars. Eyes are programmed to shed a liquid like substance when thinking about all the things Americana.

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