|The Green Menace|
Earlier this month I touched off the season finale to my Apocalypse Avenue. In a nod to Fallout 3, the player's ended up in 'Martianship Zeta' an alien craft. Of course, in a nod to Mars Attacks, I made the aliens less Grey, and more... I don't know, Green? Green suits anyway. Let's skip ahead to the Savage Worlds part. Let's say you wanted to run a Weird Wars game that suddenly had our boys fight Martians, or just a pure 50's Mars Attacks game. Let's look at some stats!
Brief: Typically suited in an armored suit and specialized air tank, this Martian fiend's one mission is to slay Earthmen and satiated lusts with Earthwomen.
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Driving d6, Fighting d6, Intimidation d6, Knowledge (Technology) d6, Notice d8, Piloting d6, Repair d6, Shooting d8, Stealth d6, Throwing d6
Traits: Pace: 6; Parry: 5; Toughness: 10 (6 - Combat Armor; Negates 4 AP from Ballistic); Size: -1
Heat Gun (Plasma Rifle): Dmg: 3d10; R: 24/48/96; RoF: 1; S: HW, Affects least-armored area; Can set targets on fire.
Note: Targets incapacitated and failing their Vigor roll are turned into skeletons by the heat gun's energies. Players who are not slain will find whichever limb that was injured severely burned. Players slain are typically turned into skeletons.
Weakness (Air Tank): Striking the tank is a -2 and a Toughness of 10. Air hoses are -6 to hit but have a Toughness of 4. Pressure loss reduces air intake and leads to suffocation. A Martian can hold their breath equal to Vigor die +2, if they have a chance to take a final gulp or half-Vigor if unprepared.