|Might need more laser sights on him. Just saying.|
Precis: It's Monsters Must Die! again and the party is contracted to take down the big one. The abductor of children, filmmakers, and teenagers who are dared to enter his realm. The target: Slenderman.
Conspectus: Since his 'existence' or at least the first reports of such a creature in 1983. The Slender Man aka The Operator aka The Bogeyman aka... he is considered the biggest prize. Paranormal institutes wish to study the corpse, government scientists wish to learn where this creature teleports too, a large segment of parents of missing children want to know what this thing has done to their children. Since the Cushing-Lee has been in place and monster hunting (also known as Paranormal Extermination) is licensed and a legal enterprise, this creature represents the largest payday for the hunter who can bring him or it down.
The Party has the following objectives for full bounty:
-The Slender Man: This being's body carries the highest market value of a paranormal entity. Any organization a prospective hunter wishes to sell too must turn in at least 51% of the carcass. Use of heavy explosives are ill-advised.
-Locate and secure location: Rumors abound that Slender Man either lives on a piece of property in the woods outside of Stirling City. Theories also abound his ability to shift from location to location is a form of teleportation. The Slender Man does not simply 'teleport', rather he shifts and travels across his reality which perhaps is some eldritch reflection of the world. The chance to begin exploring this Other World or Ethereal Plane would be utmost interest to benefactors. If players can get into his world and bring back evidence, they would be rewarded.
-Hostage recovery: Over the years of the many apparitions of the Slender Man, a number of individuals have vanished either being kidnapped or into his care. Requests are made to try to locate and recover hostages. This, to several benefactors, is considered a low priority PR boost rather than a major paying job.
The Slender Man
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12, Vigor d10
Skills: Confusion d10, Fighting d10, Notice d8, Puppet d8, Stealth d12, Teleport d12
Traits: Pace: 6?; Parry: 7; Toughness: 8; Size: +1
Hindrances: Weakness (Vision)
Edges: Frenzy, Superpowers
Notes: The Slender Man seems to be unable or unwilling to move much when he is under direct contact. However this does not prevent it from unleashing its powers of attacking with a number of tentacles that it can product from its back. It currently appears that killing it causes its essence or whatever its made of to retreat to this so-called mirror universe.
Tentacles (w/ Frenzy 2 tentacle attacks at -2): Damage: Str+d6; S: Reach: 1
Powers (Each Ability has 10 power points associated with it): Puppet, Confusion, Teleport
Child of Slender Man
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Climb d6, Fighting d8, Notice d6, Stealth d8, Swim d6, Throwing d6
Traits: Pace: 8; Parry: 6; Toughness: 7
Hindrances: Delusional (Major) / Edges: Fleet Footed, Brawny
Knife: Str+d4; S: Thrown w/ Ranges 3/6/12
|A map of the grounds Slender Man seems to haunt.|
Encounters and Card Draws
Once again as the player's traverse the darkness, the GM might want to consider asking for an event card draw. If the card is a face, a form of encounter takes place. We have the following:
Clubs: A major calamity has hit the area again. Rain, fog, snow, high winds. Something that complicates what would otherwise be a damn fine plan to blow up Slender Man. On a King or Ace of Clubs, the party has inadvertently split up and are separated.
Diamonds: Some form of boon helps the party. They find a working truck or supplies. A piece of much needed equipment they request (perhaps like a howitzer) is available. On a King or Ace of Diamonds, a powerful paranormal being known as the Mothman approaches the party. It is frustrated that the Slender Man is disrespecting its home and offers the players a boon, such as way to access to the Ethereal realm or an item that can weaken the Slender Man. Do the players take something from a creature they might hunt later?
Hearts: Those damn teens! The party bumps into a teen who was dared to climb the fence and hunt for the so-called 8 pages. Teens can also be camping as part of the usual ritual of partying or amorous actions. On a King or Ace draw, the party comes upon one of the 8 pages themselves. They say taking one of the 8 will attract the Slender Man. Is the party ready to deal with that?
Spades: The party is attacked or at least stalked by the Slender Man. Attackers may include corrupted wildlife, one of Slender Man's children attacks the party. The Slender Man may even stand off to the side, trying to use its powers on a person. On a King or Ace draw, the Slender Man enrages and attacks with full tentacles and powers.