Thursday, July 20, 2017

Scarabae: The Hanged Man, Death, & Temperance

The Hanged One
The Oracle, Foresight

-The Hanged One is one of the duo Powers dealing with the subject of Knowledge. Where as the Hermit is the master of study, the Hanged One is considered the patron of seers, oracles, and diviners. Those who wish to use some form of esoteric means to look into the future and provide insight either to themselves or others.

-The Hanged One is often known as the 'The Hanged Man' and is typically depicted as a male. Cultures such as Dwarves and Gnomes, creatures that believe in practicality revere the Hanged One, but depict the figure as a Dwarf or Gnome who divines by other methods (such as water divination) - this figure is known as the Diviner. Few races seem to acknowledge the act of hanging oneself, they consider it a human thing.

-Despite the iconography of the true Hanged Man in upside-down suspension, there are cults that literally hang themselves around the neck. Using those moments of near death by strangulation to gain some form of intense foresight. The practice of neck hanging has been banned by Scarabae's main temple, equating the practice of dealing with black magic. That hasn't stopped heretical sects from dealing in such power. The truly evil practitioners grab other people, hang them, and divine secrets based off the contortions and looks in death.

-The Hanged One temples are generally serviced by Clerics who double as oracles and seers. They offer services from a true hanging divination session to scrying in the many pools they maintain. The Hanged One lacks Paladins or any enforcement, though a sect of Monks do provide security for anyone who attempt to invade the temple. Not only do these Monks fight with martial arts, they also are proficient in the use of ropes and lashes.

Death
The End, The White Rider, Black Knight

-Death does not simply mean the physical death of a living thing. Death also stands for the end of all things. Relationships that draw have fallen under the sight of Death are doomed to fail, seasons of green and plenty must end for a period of winter. While Death is typically associated with graveyards, he is also considered an element of change.

-Having said that, Death's temples are often located near and around graveyards. One could say that Death's first concern is the taking and keeping of souls that have passed beyond and preventing the perversion of necromancy from corrupting the process. All other matters of change are more periphery due to Death's presence bringing things to an end.

-Death is known to be a slow, patient Power most of the time. After all, things must end, and he will gather all to his realm and send them on their way. There are times that Death becomes greedy and wishes to take more than necessary. Times of war or natural catastrophes are said to represent when Death is more hungry for the souls of the living.

-Clerics of Death are often used in burials of body. They are masters of preservation and can use their touch to keep the body in a pristine state for funerals. The sale of these magics are often used to maintain their temples. They are known to send their agents out to deal with any surge in Undead reports. Death loathes such creatures and commands his followers to put down such beings.

-The Order of the Bone White Rose (aka Order of the White Rose) are a group of Knights dedicated to the service of Death. They are the broadsword used by the Power to deal with the most severe threats. Rumors persist that the Knights and their agents are scouring the Western Frontier, fighting the forces of a Lich rising in the west.


Temperance
The Crafter of Spirits, The Healer, The Divine Change

-Temperance is something of an odd Power, such as her (she is often depicted as a she) Power companion the Hanged One. Her iconography typically depicts a winged woman who transmutes water into wine. She is typically associated with change but unlike Death, represents change for a positive purpose.

-She is the patron of healers, crafters, and alchemists - all of which deal with the prospect of changing something into something else. Healers change the sick into the healthy, crafters turn plain objects into goods, and alchemists, her most ardent worshipers believe in their sacred duty in transmuting one thing into another.

-Her temples are typically found in working class neighborhoods that provide some form of healing to the poor and working classes of the Realm (especially in Scarabae's Redgutter Ward where the Homeley House is as temple to the Power). Clerics can call upon resident alchemists for assistance in the creation of drugs or potions to serve the needs of patrons. Money the temple takes in is used for upkeep and living expenses, leaving the temples plain but a welcomed sight.

Links

Scarabae - My Other Scarabae material you might like to read.

J. Shear's Scarabae - Jack Shear's Material

Setting - The original setting post for Scarabae by Jack Shear.

No comments:

Post a Comment