Thursday, August 10, 2017

Around the Horn: Thief-Acrobat

She earlier did a tightrope to get this far.
Brief: I decided it was a good time as any to get into a 'Around-the-Horn' this time focusing on the gaming systems that I'm planning to dedicated most of my time to as a writer and would-be material designer. The big winners are Savage Worlds. Mini Six, and FUDGE - all three have the community, system, and support that I feel match my sensibilities. So, here we go, Around the Horn: Thief-Acrobat.

Savage Worlds


0XP - Novice Human

Attributes: Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6
Skills: Climbing d8, Fighting d6, Lockpicking d8, Notice d6, Stealth d8, Streetwise d4, Taunt d4, Throwing d4
Traits: Pace: 6; Parry: 5 (6 w/ Rapier); Toughness: 6 (1 - Leather Armor)
Edges: Acrobat, Thief / Hindrances: Overconfident, Greed (Minor), Quirk (Minor; Leaves Calling Cards)
Equipment: Rapier, Daggers (x2), Rope, Grappling Hook, Lockpicking Kit, Balancing Pole, and Backpack / Wealth: $55

Mini Six


Might: 2D
Agility: 4D
Wit: 3D
Charm: 3D

Skills: Knife: 3D, Athletics: 6D, Balance: 7D, Search: 4D, Lockpicking: 4D, Stealth: 5D
Static: Dodge: 12 / Block: 6 / Parry: 9 (Knife) / Soak: 8 (2 - Leather)
Equipment: Knife, Grappling Hook, Rope, Balancing Pole, Lockpickings, Bulleseye Lantern, Backpack, Rations, GC: 30




Strength: Good (+1)
Agility: Superb (+3)
Health: Good (+1)
I.Q.: Good(+1)
Willpower: Fair (+0)
Perception: Good (+1)


Balance: Superb (+3)
Athletics: Great (+2)
Climb: Great (+2)
Stealth: Great (+2)
Knife: Good (+1)
Dodge: Good (+1)
Persuade: Good (+1)
Streetwise: Fair (+0)
Lore: Appraisal: Mediocre (-1)
Intimidate: Mediocre (-1)
Thrown Weapons: Fair (+0)

Traits, Gifts & Faults
Human: You are a member of the Human race. You begin play with Normal vision and average moving speed. You also begin play with 1 free Gift.

Gift: Acrobat (1/day): May roll a second time on any failed Balance or Athletics roll but must take second result regardless.

Fault: Greedy: Will try to take a little more than her fair share and will complain if she is left out of what she thinks she is due. At times a GM may ask for a Willpower roll, on a 'Terrible' result she might resort to thievery or violence to get her fair share.

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