Down the street from the pair stood the limestone bricks and colored glass lanterns of the building. In a city whose chosen color was gray, the building was a beacon of light. Of the pair, the Gnome Barnabas remarked to his taller companion: "That's the Celestial Embassy. You're sure your charge wanted something out of that place?" He asked. His eyes flicked back to the building.
"I was told they'd make it worth my while if I could fetch something out of there. I figure with the cleaners we've seen go in and out, it shouldn't be any trouble." Daria's brow raised. As the last cleaner rolled their cart down the flowing staircase a pair of guardians emerged and stood upon the porch. Their skin was a dark purple and their eyes glowed with a dim gold light. Their skin was smooth, muscular, with a thickness that she imagined could shrug off sword or arrow wound. Their heads were quite different, but what was different in the outer planes? Their heads were muzzled, like that of a noble hound with two pointed ears that were curled in idleness.
"That's the only problem, Daria." Barnabas said. "The Hound Archons are all over the place and at best will knock you out with a single blow."
"Can they detect thieves?" She asked.
"No... I don't think so. I know a couple of times they hauled a cleaner out when it turned out it was a demon in disguise."
Brief: Guardians of the celestial realms, often sent to protect a mortal that is especially important to the forces of good, Hound Archons are seen as the shock troopers of the upper planes. They appear as muscular humanoids with the heads of hounds or wolves with a soft golden glow to their eyes. Their greatswords or halberds are forged to easily cut demon flesh. Most prefer using their innate toughness over armor, though a few Hound Archon commanders are known to wear brightforge plate. Hound Archons begin as simply good aligned soldiers, but those who prove themselves as exceptional candidates are chosen to become Paladins in the service of a deity.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Climbing d8, Fighting d8, Notice d6+2, Shooting d6, Swimming d6, Throwing d6
Traits: Pace: 6; Parry: 6 (Often 5 w/ Greatsword); Toughness: 7
Specials and Attacks:
Greatsword: Str+d10, S: 2-Hands, -1 Parry or Halberd: Str+d8, S: 2-Hands, Reach 1 - All weapons are 'brightforged' as in made to pierce fiendish flesh.
Brawny & Alertness: +1 Toughness due to size and build. +2 on Notice checks due sharp senses. Hound Archons also have Darkvision that allows them to see up to 60 ft. (12) in total darkness.
Damage Resistance (Cold Iron): Hound Archons can only be wounded by magical, cold iron, or fiendforged weaponry. Most mundane weapons bounce off a Hound Archon's flesh.
Detection: Hound Archons get a Notice roll -2 to see through demons in disguise. On a success, the disguised demon glows with a black aura in the eyes of the Hound Archon. Hound Archons will often attack without mercy when dealing with fiends.
Beast Shape (Pool: 5; Cost: 4; Duration: 1 Hour per Spirit Die): A Hound Archon has 5 PP exclusively for Shape Change in which they assume the figure of a hound or wolf. The power lasts for a long duration. In their beast form a Hound Archon may not use weapons or items they carried as it merges in their body. Any spells they may possess can still be cast. The disguise is near perfect, though their eyes often have a glow about them.
Magic & Paladinhood: Certain Hound Archons are uplifted further and given Arcane Background (Miracles) and Holy Warrior edge. In this case, a Hound Archon also has Faith d6 or Faith d8 depending on how long they've been in the service to their patron. Paladins are quite often WC officers in the armies of the noble.