Thursday, October 12, 2017

5e/Scarabae - Goliath Sub-Groups & Ursine

One of my latest favorite pdfs includes "Southland Heros" by Kobold Press. Any pdf where I can get new races to add is my favorite, but a big plus to me is when they have a chart of trait substitutions that you could use to customize the race in question or build a new one, like I did with my Grippli build for Fipp. So, I had a few ideas on how to make little substitutions to get new races out of an established race, and who I happened to pick for this experiment was the 'Goliath' from Elemental Player's Companion. Let's take a look at what we got.

Goliath, Skotharian

Brief: Skotharian Golitahs are a race known to have the blood of frost giants within them. Some believe that for a period of time, groups of Frost Giants were cursed to give birth to deformed progeny that were significantly shorter than their parents. Those that weren't slain outright were driven from the tribe, forced to settle other parts of the cruel tundra regions. Skotharian Goliaths have varying shades of blue for skin, white or blonde hair, and light colored eyes. Though they are shorter than their distant frost giant ancestors, Skothrians are quite tall compared to other humanoid race. In Scarabae: Skotharians, Goliath, and Jaianto groups congregate in part with Minotaur to form Tallfellow Avenue. Skotharians typically find work as sailors or stevedores due to their large build and an appreciation of the sea, a love picked up from their past of being exiled from the mountains to the frozen coasts by Frost Giants.

Traits

+2 Strength, +1 Constitution

Speed: 30 ft.

Survivalist: You have proficiency in the Survival skill.

Frost Blood: You have Advantage on Saving Throws vs. Cold, and you have Resistance to Frost-based damage and effects.

Powerful Build: You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Frost Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Goliath, Jaianto

Brief: The Jaianto represents the third of Goliaths descended from giant kind which include Goliaths (Stone) and Skotharians (Frost). Jaianto's are descended from Fire Giants who dwell on islands of forests and grand volcanoes. At some point in time even the majestic Fire Giants succumbed to the Year of Ruin where their women gave birth to the deformed Jaianto. Like other giant-kin, the Jaianto were given little and often banished to the lower portions of the mountain or on the shores of the islands they controlled. Over time as the curse subsided, Jaianto Goliaths, like their distant cousins, had established their own communities and had begun to grow as a people. Jaianto have a skin tone that ranges from shades red with black hair or black with red hair. They are known to adorn their bodies with caricature tattoos and iconography that is popular on their home islands (such as Koi fish, tigers, or bears). In Scarabae: Jaianto is considered the smallest of the giant-kin community. Their seaside houses tend to reflect the exotic style that they hail from including black tile roof and sliding panel doors made from silk paper. Street gangs typically comprise of Goliath, Jaianto, and Skotharian who typically turf war against Minotaur, Bugbear, and Orcish allied groups.

Traits

+2 Strength, +1 Constitution

Speed: 30 ft.

Dark Vision: Up to 60 ft. you see dim light as bright light, darkness as dim light. You cannot discern color in total darkness, only shades of gray.

Fire Blood: You have the Advantage on Saving Throws vs. Fire, and you have Resistance to Fire-based damage and effects.

Powerful Build: You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Ursine

Brief: Ursine are also known rather simply as 'bear-men'. They a biped anthro-race known for originating from forests, hills, and sometimes tundra. Their fur coat typically reflects their environment with black or dark brown for the plains, dark brown to light brown for hills, and white for tundra dwellers. They are omnivores, enjoying the taste of meat but can also sustain themselves on berries, nuts, and honey. Ursine make for good shock troops, but have a bad habit of being deep sleepers, reflecting some distant connection to true bears who hibernate. In Scarabae: Ursine are a myriad of races found throughout the free city. There is a greater push to colonize the western frontier. There is a presence of Ursine in the city of Oleander.

General Traits

Strength +2

Speed: 30

Powerful Build: You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Keen Senses: You have proficiency in Perception.

Natural Weapon: You gain a claw attack that deals d4 + Strength damage.

The other traits are granted via sub-race, which include:

Plain (Black & Brown Bear)

+1 Constitution

Toughness: Your hit point maximum increases by 1 and you gain +1 HP every time you level.

Hill (Grizzly Bear)

+2 Constitution

Survivalist: You gain proficiency with the Survival skill.

Tundra (Polar Bear)

+2 Constitution

Frost Blood: You gain Advantage on Saving Throws vs. Cold, and you have a Resistance to cold-based damage and effects.

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