Wednesday, November 1, 2017

5 Taverns to Rest At

It is a universal truth that all adventuring parties at some point and time love to rest in a tavern. It is almost a universal truth, but not quite, that most adventures somehow begin a tavern- particularly due to the mysterious stranger in the corner that either draws the eye or approaches the party. Here are 5 taverns that one can scatter in their campaign world that might be of interest to some adventurers.

The Unseelie Mushroom

The Unseelie Mushroom, also known as 'The Unseelie' is an Elven influenced bar located typically on the seedier side of port towns or on the border with large swamps. A pair of Dark Elven sisters, the Flushes, run the establishment with amenities including drinking and games of chance. Solitaire and Royale are known to be very pleasing to the eye, they are even known to flirt with the customers, but they are quick to use their small batons to strike hands or knives to take fingers. The bar's patronage includes a high degree of wild elves, the occasional high elf, and then a smattering of other locals. The tavern doors will open for anyone, but orcish types report feeling a sense of suspicion and disquiet at their presence.

Tavern on Dark Moon Lake

Dark Moon Lake is a far off lake that has something a reputation of eldritch magic and "things" lurking within its shores. Parties who includes witches or druids feel more at ease with their protective magic compared to parties who travel without. The building itself has no name other than "Tavern" which hangs on small chains outside the door. A rather large, grim visaged man runs the establishment and serves brews brought down by the nearby mountains by brave dwarven merchants. When asked why he decided to have his tavern in the middle of the peninsula that stretches into the center of the crescent shape lake, Orbard Manyblades, an orc and former adventurer, merely shrugs and says: "Not a lot of rent or tax to pay in these parts. It seemed like a good place to have a tavern." Both the lake and the nearby forests are said to be wild and fell, but there are also rumors of lost treasures from dead adventurers and the possibility of lost cities from ancient times that is attracting the weird in the region.

The Hungry Pelican

Dockside! It's a place of pirates, freebooters, buccaneers, and the one-or-two honest sailors who just happen to stop in for a drink. They are all welcome to come one-and-all to the Hungry Pelican. Ran by Brandy Watson (Miss Brandy, a fine girl) and her staff that includes a minotaur bouncer, a couple of halfling cooks, and a few barmaids. The Pelican, as it's called, is a riotous place that has seen a bar fight between crews every once in a while, despite Miss Watson's efforts to try run an honest and trouble free establishment. Adventurers who are looking for work as crewmen or looking to book passage to parts unknown can find captains or veteran crewmembers who can arrange work or passage on a ship bound for the sea.

The Keg & Fire

Located within the recesses of a Dwarven citadel or underground city, the Keg & Fire tries to bring a touch of charm and levity to both the adventuring crowd, as well as outsiders who have stopped in while looking for work or between adventures. The Keg, as it's called, features wooden tables and chairs brought in from the outside. Balcony seating that overlooks the commons of the city. The brews are a bit stronger than other taverns, being made of Dwarven stock with a distinct barley taste from surface level farms that the Dwarves use. Kerbold Kegmender is a retired dwarven adventurer turned bar owner. He sports a friendly face, even with the eye patch that he received protecting his homeland from a gnoll attack. Gnomes, dwarves, and halflings will find the most welcome due to their short height, but the tavern has rarely closed its doors to any person.

The Cog Cafe

Located either on the surface, within a hill, or even in a dwarven city that includes a gnomish quarter is 'the Cog' a place the bills itself more as 'Cafe' than a tavern. It nearly serves the same purpose as a place people eat and drink, but Tynerbell "Tyne" Tack, a gnomish arcanist and manager, would say that his establishment was classier compared to a tavern. The Cog is known for a combination of mixed drinks, fizzy water, and quick to eat sandwiches over heavier meals such as boar legs or mutton. This is because the Cog typically serves Rocks Gnomes, who are known to eat quick and get back to work over wanting to savor a heavy meal. The cafe serves as a salon for Gnomes to chat and compare notes on either a tinker project or some spell they are working on. As a gnomish establishment, smaller races up to dwarven size will find it more comfortable compared to tallfolk, but Tack prides himself with having an open establishment to anyone who wishes to enjoy its services.

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