Thursday, November 2, 2017
Monster: Guardian Skull
Undead caretaker of frontier village or tomb. Known to be decorated by village shaman.
Attributes: Agility d8, Smarts d12, Spirit d10, Strength d4, Vigor d8
Skills: Fighting d8, Intimidation d10, Knowledge (Arcana) d12, Knowledge (History) d10, Notice d8, Spellcasting d12+2, Stealth d8
Pace: 8 (Flying); Parry: 6; Toughness: 6 (Size -2; Undead)
Edges/Hindrances: Arcane Background (Magic), Improved Rapid Recharge, Wizard / Obligations (Major): Town or Tomb
Arcane: Power Points: 40; Suggested Spells: Armor, Blast, Bolt, Detect/Conceal Arcana, Dispel, Invisibility, Light/Obscure, Puppet, and Teleport w/ typically trappings including Cold, Fire, Arcane, and Necrotic.
Other Traits: Tiny (-2 Toughness; -2 to Hit due to Size); Undead (+2 Toughness; +2 Recovery; No Weak Spot); Vulnerable (Holy Energy. On a raise holy energy deals an extra d4 damage. This damage can explode like other trait dice).
-Guardian Skulls are demi-liches that have decided to take up a higher calling besides building elaborate, and some might say impractical, dread tombs. They have instead dedicated their existence to protecting a village or tomb of a respected elder. This form of lichdom is honored by these wild villages with the elder shaman decorating said demi-lich with iconography.
-Quite a number are experts on history. This may be of a historical event or the history of an item in the possession of the NPC's. A Guardian may give some kind of challenge to the player characters in order to gain its respect and then answer any questions that the players may have on whatever macguffin they are carrying.
-When attacked, a Guardian will typically use its spells and keep targets at range, but it is not above making bite attacks. Its favorite method of attack is the called shot to the throat and, while probably not the biggest sadist compared to normal demi-liches, it does get a good laugh out of TEARING MEN'S THROATS OUT!