Tuesday, February 20, 2018

Monster: Killer Crab

Seriously, where did he get the knife?
Brief: Killer Crabs are a large size, often evil aligned crustacean found in sunken ruins, reef caves, and hidden on large pirate ships. While lacking any true intelligence, they have a certain cunning and desire to kill and consume with a special hatred for humanoids. This maybe due to many humanoids love for boiling crabs. Killer Crabs can be tamed and used by other underwater races, such as merfolk, to serve as guardians UNLESS a Killer Crab has embraced being a sacrificer to an old one. Its mind then not only to consume, but also to carve out hearts with a special knife it receives from its patron. Such an act is not only considered monstrous, but also confusing. Many adventurer has asked: Seriously, where did he get the knife?

Killer Crab

Armor Class: 15
Hit Points: 26 (4d10+4)
Speed: 30 ft., climb. 30 ft., swim 30 ft.

Attributes: Strength: 16 (+3), Dexterity: 14 (+2), Constitution: 12 (+1), Intelligence: 2 (-4),
Wisdom: 11 (+0), Charisma: 4 (-3)

Skills: Stealth: +7
Senses: Blindsight 10 ft, darkvision 60 ft., passive Perception: 10
Challenge: 1 (200 xp)

Crab Climb: Crabs can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Coral Walker: Crabs ignore movement restrictions that may be caused by moving through rough surfaces such as coral.


Snip! - Melee Attack: +5 to-hit, 5 ft. reach. This attack deals 1d8+4 damage (8 per hit) bludgeoning damage. The target struck is grappled with a DC of 11 to escape. The crab can grapple up to two targets by using both of it's claws.

Conjure Knife (Recharge: 5-6): +5 to-hit, Range: 20/60, Some Killer Crabs are sacrificers. These crabs are able to conjure masterwork daggers to use as weapons dealing either melee damage of 1d4+5 (7 per hit). This knife can be thrown at a target and on the subsequent round can 'appear' back in the crabs hand, making adventurers constantly wonder seriously, where did he get the knife?

Once the Killer Crab has been slain, the knife can be collected as an ordinary, but possibly expensive looking dagger. It may also be cursed, depending on if the GM thinks it would make a good MacGuffin.

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