Brief: Who is Grolip? Grolip the Veteran, Grolip the Legend, or, as the White Hawks call him, Grolip. Grolip of the Hills is a Goblin fighter who left his small clan to seek his fortune in the wider world due to being tired of eating worm ridden hardtack and grog. For the Goblin, the only company willing to hiring him is the typically all-female organization, the White Hawks. He was hired for one, he knew the terrain of their latest mission, and two he was a Goblin, if he got out of line or became too much of a nuisance they could just kill him and not have to worry about trouble, unlike if they killed a man of the city who may have friends, or the law. To this day, Grolip is still a member of the White Hawks. One of the few males who work alongside the ladies. Besides helping track in the badlands region, Grolip also uses spears and shortblades in combat.
(Goblin / 40 XP Veteran)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Climbing d8, Fighting d8, Intimidation d6, Notice d6, Riding d8, Shooting d8, Stealth d8, Survival d6, Swimming d6, Tracking d6
Traits: Pace: 8; Parry: 6; Toughness: 7 (2 - Chain Armor + Pot Helm); Charisma: -2
Edges: Combat Reflexes, Dodge, Fleet-Footed, Martial Artist / Hindrances: Greedy (Minor), Stubborn
Equipment: Spear (In two-hands this weapon adds +1 Parry that is not figured above), Axe, Knife, Chain Armor, Backpack, Rations, Torch (x3), Oil (x2), Rope, Holy Symbol (The Fool)
Goblin Racial Template
(As Seen on Grolip)
Small (-2): -1 Toughness due to size and build.
Agile (+2): Begins play with d6 Agility
Darkvision (+1): May see up to 60 ft. (12 sq) in the dark.
Crude (-1): Due to crude mannerisms that are often nurtured through early childhood, Goblins begin play with -2 Charisma. Their Crudeness can be removed over the course of play, spending a Raise, and GM approval.
Stealthy (+1): Begins play with d6 Stealth.
Rider (+1): Begins play with d6 Ride. Favored mount, trained wolves.