Friday, March 27, 2020

Alignment Characters - Chaotic Good

Name: Greta Strongbow / Race: Halfling / Background: Entertainment / Level: 3

Strength: 13 (+1)
Dexterity: 18 (+4)
Mind: 18 (+4)
Perception: 14 (+2)
Charisma: 17 (+3)

Physical: +2
Subterfuge: +3
Communication: +7
Knowledge: +3

AC (10 + Dex + Armor): 16 (Heavy Leather)
Fort (10 + Str x 2): 12
Ref (10 + Dex x 2): 18
Will (10 + Mind x 2): 18 / vs; Fear 21

Info: Move: 25 ft. / Attack Bonus: +3 / HP: 15 / MP: 24

Shortsword: Attk: +7 / D: 1d6+4
Dagger: Attk: +7 / D: 1d4+4 / R: Thrown

Good Fortune (3/Day): Up to 3 times per day, a character may roll a 1d6 and add the result to any die roll made. This includes skill checks, attacks, or damage. It requires a Long Rest to recharge any uses.

Monster Knowledge (Fey): Gain +2 bonus to Attack & Damage when fighting Fey creatures. This includes Elves and Elven-kind.

Performance (Uses: Level + Charisma = 6 per day): The character may use their power of song and instrument to supernatural effects. Their Performance includes the following powers:

Countersong: Cancels one sound, sonic, or song-based effect against target ally. The ally is granted immunity for however many rounds the Bard choose to perform over making other actions.

Fascinate (Mind Attk: +6 vs. Will): Target affected takes a -4 to any Perception rolls for a number of turns equal to Charisma (3 rounds)

Inspire Courage: Allies receive a +1 to Attack and Damage for a number of rounds the Bard chooses to perform over other actions. A Bard may continue to move as their perform, but they cannot attack or cast spells in this state. This bonus increases by 1 per 5 levels (+2 at 5, +3 at 10, +4 at 15, +5 at 20)

Enhance Ability: Allies receive a +1 to any non-combat Ability or Skill roll. This bonus increases by 1 every 5 levels (+2 at 5, +3 at 10, and etc.)

Resist Fear: Add +3 to Save score vs. Fear-based attacks, spells, and effects.

Spontaneous Healing (MP: 24, R: Touch): While not a full spellcaster, the character does have the ability to manifest healing powers with a Touch. The power heals 1d6 + 1 per point spent. Mana Points recharge at a rate of 1 per hour. The power recharges completely after a Long Rest.

Taunt (Will Attack - +6 vs. Will): Target struck by a taunt suffers -2 to Attack Rolls, Skill Rolls, and Initiative rolls for the remainder of the battle. The target must be able to hear and understand the taunter's insult in order for the power to work. Only 1 attempt may be made per battle.

-Greta is a Halfling Bard and a Peacekeeper on the border between the mortal realm and the Feywilde. Fey who cross the border to do mischief in the mortal will find themselves dealing with Keepers such as Greta.

-She is between boyfriends, it is hard to get a date when you are on the go, doing battle with winter court, and having to compose a new traveling song for the party. Her current love interest is either the Halfling Wizard who works in the next party over, or the fellow Halfling Bard who is her professional rival.

-Instrument of choice: The violin. She also plays the clarinet, but that was to please her mother more than for her own interest.

-Favors the Shortsword. Hers a family heirloom with a cold iron alloy molded into the weapon. The sword is capable of wounding supernatural creatures such as fey. She can also use it to fight demons, who like the fey, are vulnerable to cold iron. She has yet to deal with demons, viewing that as someone else's fight for the time being.

-Greta was built using a Microlite20 variant known as Ultimate Fantasy.

No comments:

Post a Comment