Friday, July 31, 2020

House Rule: Old School Point Buy


One of the things I've stopped caring for is 'random generation' when it comes to RPG's. This includes old school games like Swords & Wizardry or BFRPG. While looking around online, I read a suggestion over on RPG.net to consider using the point-buy system for attributes that Pathfinder uses. This probably would make the OSR characters a touch more powerful than they traditionally are, but I've never minded that. I wanted to make a re-post of those notes here on the Embassy as a House Rule.

Campaign Type
Character Points
Standard Fantasy
15
High Power
20
Score
Value
7
-4
8
-2
9
-1
10
0
11
1
12
2
13
3
14
5
15
7
16
10
17
13
18
17
-All characters begin at Attribute 10 and can increase their value at the cost of points, or lower their power for extra points.


(Testing out these rules, I decided to build a character with S&W Core)

Name: Malcolm Taggert
Race: Half-Elf / Class: Bard (1) / CP: 15

Attributes (Total (Cost; Pertinent Mods))
Str: 10 (0; To-Hit +0 / Dmg: +0)
Dex: 13 (3; To-Hit +1 / R. Attk +1)
Con: 13 (3; HP Bonus +1 / System Shock 100%)
Int: 12 (2; Lang 3 / Learn Spell 55%)
Wis: 12 (Perception Bonus +0)
Cha: 14 (# of Contacts 5 / Charm +1)

Info: AC: 15 (Chain) / Attk: +0 / Save: 14 / 
HP: 8

Attacks
Crossbow: Attk: +1 / D: 1d6+1 / R: Near / RoF: 1

Rapier: Attk: +0 / D: 1d8 / R: Melee

Dagger: Attk: +0 / D: 1d4 / R: Thrown (+1 Attk)

Equipment: Backpack, Canteen (d6), Rations (d6), Torches (d6), Oil (d4), Lute / Wealth: 110 GP

Traits: Half-Elf: Medium size. Normal speed. Darkvision. Half-Elves are immune to ghoul paralyzation and magical sleep. They begin play with the Notice skill.

Charm (2d6+1): A Bard may use their skill in entertainment to charm an audience to get a free meal and room for a night. This is resolved using a 2d6 roll at a difficulty set by the GM. This may require multiple rolls depending on how large the audience is. At later levels, a Bard may be able to make suggestions through the hypnotism of his music.

Bardic Lore (2d6): Bards pick up stories and information as they travel. Whenever a subject comes through the course of play, a Bard may make a skill check to see if they know anything about the matter.

Skills (2d6): Charm, Lore, Notice, Athletics, Survival, Craft (Instruments)

Background
-Malcolm is a Half-Elf Bard from the town of Mistwood, which is a walled community lying between the Elven Eldaglass Woods and the Human cities to the south. Mistwood includes the Bard college that Malcolm attended as a youth.

-He is a fresh bard who has mastered the lute and is making his way in the world. As a combatant, he favors the crossbow but also carries his family rapier with him.

(With BOLD) - During the course of Malcolm's training, one of his mentors was a migrating hermit that Malcolm followed through town to town in the region. Learning from this master Bard the power of song, story, and music. As a final test, when Malcolm and the Hermit were being harassed by a local patrol who recognized neither, Malcolm charmed the patrol with his learned musical talents.