Wednesday, January 13, 2021

True20 - Agrhul Shagnar

 


Name:
 Agrhul Shagnar
Background: Half-Orc / Class: Expert / Level: 1

Attributes
Str: +2
Dex: +2
Con: +1
Int: +1
Wis: +1
Cha: +0

Saves
Fort: +1
Ref: +4
Will: +1
Tough: +3 (Studded Leather)

Info: Defense: 10 / Parry: 12 / Dodge: 12 / Flat-Footed: 10 / BAB: +0 / Ini: +2 / MV: 30 ft. / Core Ability: Expertise / Conviction: 3

Dagger: Attk: +2 / D: +3 / Crit: 19-20/+3 / R: 10 ft.

Crossbow: Attk: +2 / D: +3 / Crit: 19-20/+3 / R: 40 ft.

Sword: Attk: +2 / D: +5 / Crit: 19-20/+3 / R: Melee

Club: Attk: +2 / D: +4 / Crit: 20/+2 / R: Melee

Equipment: Backpack, Waterskin, Rations, Thieves' Tools, Lantern, Oil, Poison / Wealth: +5

Skills: Climb (+6) / Disable Device (+5) / Gather Info. (+4) / Intimidate (+0) / Jump (+6) / Notice (+5) / Search (+5) / Sleight of Hand (+6) / Stealth (+9) / Swim (+6)

Feats: Armor Training (Light), Low Profile, Nightvision, Skill Focus (Stealth), Sneak Attack, Weapon Training (Simple, Martial)

Notes

- Agrhul is a Half-Orc Agent working independently in Port Kyna's North District (the Stacks). He is a lone wolf operative willing to shadow, bodyguard, and serve as a middleman between parties. His presence can be seen as intimidating, given that he stands taller than most Humans with light green skin and two pointed canines jutting from his lips.

- Typically employs the club and dagger for self-defense as he goes about his work. He also owns a sword, a relic of his family, as well as a crossbow from his time as an apprentice in the Thieves' Guild. In addition, he also owns a few vials of sleeping poison if he feels he is going up against a particularly dangerous target.

- Like any loan wolf Agent, Agrhul is unlucky in love, gambling, and often in the type of clients he gets. Its a dirty job working the North District, but Agrhul views himself as the Half-Orc to do it.