Monday, January 25, 2021

Legendary Lives - Rae'Hani


Name: Rae'Hani
Race: Draconian / Type: Conjurer / Devotion: 4

Agility: 9
Alertness: 8
Charm: 5
Cunning: 11
Dexterity: 11
Fate: 14
Intelligence: 14
Knowledge: 10
Mechanical: 12
Nature: 10
Stamina: 13
Strength 17

Racial Skills: Aim (11), Arcane Lore (14), Bully (17), Literacy (14)
Type Skills: Arcane Lore (14), Bully (17), Conjure (12), Earth Mastery (13), Fire Mastery (14), 
Repair (12), Sanity (14), Summon (14)
Freebies: Bind (12), Bow (11), Brawl (17), Contacts (11), Search (8), Dodge (9)

Base: 11
Head: 5
Chest: 14
L. Arm: 11
R: Arm: 11
L. Leg: 12
R. Leg: 12

Gear: Robes (+1 / Torso, Arms, Legs), Backpack, Rations, Canteen, Spellbook, Inkpen, Ink, Torches, Toolkit, Spell Component Pouch

Bow: Attk: 11 / DR: 11 / R: Near
Dagger: Attk: 17 / DR: 9 / R: Thrown

- Rae'Hani is a Draconian that lives in the forests in the shadow of the Cloud Mountains. A glint of purple scales with a set of frills jutting from both sides of her head slipping between the trees marks her passing. Her hovel is somewhere in the forest, although no one has yet to find it. Those that have sought her advice go into the forest and wait at the gnarled tree for the Draconian to make her appearance.

- She is known as a Conjurer. One of her specialties is summoning various spirits for their wisdom or aid with a problem. In addition to summoning, Rae'Hani is able to bind spirits either to a region or within an item, powering it with the spirit's energy. Binding is considered a taboo among most civilized folk, which has resulted in Rae'Hani being regarded as a rogue by her fellow forest Draconian.

- Rae'Hani is a starting level character with the role playing game Legendary Lives. Her specialties are a combination of Racial, Type (aka Class), and Freebies. I used the Freebies to add the spell path of Binding with a few general skills to aid her. Although a forest dwelling Draconian, she either has some influence or some sort of extensive past. Her Contacts skills grants her the ability to contact the local Thieves' Guild, Coven, or Warlock Circle for information, aid, and supplies.

Sunday, January 24, 2021

Star Wars d6 - Jarin Jarmosh


Character Name: Jarin Jarmosh
Race: Mon Calamari / XP: 0

Dexterity (3D+1): Blaster (4D+1) / Dodge (4D+1)

Knowledge (3D+1): 

Mechanical (2D+1): Repulsorlift Op (3D+1)

Perception (2D+1):

Strength (3D):

Technical (3D+2): Demolition (5D), Medicine (5D), Repulsorlift Repair (5D)

Stun: DR < 3D+1
Wound: DR ≥ 3D+1
Incapacitate: DR ≥ 3D+1 x 2
Mortal Wound: DR ≥ 3D+1 x 3

Force Point: 1

Blaster Pistol: Attk: 4D+1 / D: 4D / R: Near

Armor: Protective Vest (+1)

Gear: Comlink (Standard), Detonator (Standard), Explosive Charge (x2), Glow Rod, Medpac, Sleeping Bag, Synthrope, Timer Fuse, Uniform (Utility), Vehicle Toolkit


- Jarin is a Mon Calamari field agent with the Rebel Alliance during the Galactic Civil War. Like many Mon Calamari, his expertise is technical over martial, beginning in his original career as a Repulsorlift mechanic and driver before being trained by the Alliance in demolitions and medicine. He also has experience with using a blaster, although his role is typically the middle operative in the room with the breaching charges.

- His skin tone is reddish orange, a fairly common color for the Mon Calamari people. One of the distinctive mark is a trio of black diamonds on the ridgeline above his nostrils. Symbols of good fortune, although in Jarin's opinion he views himself as a fellow of average means.

- Is part of a strike team operating within the outer rim that is currently working in harassing Imperial targets on a series of marsh and ocean worlds that dot the outer systems. Once or twice has Jarin and agents of his unit have had to deal with Imperial Aquatroopers who were protecting an aquatic target of interest.

- Jarin is a D6 Star Wars character made with the Mon Calamari template that was found in the back of the book. The templates set the attributes and it is up to the player to distribute 7D worth of dice across the attributes. When determining total dice rolled, the result is Attribute + Skill dice. A beginning character may only add up to 2D to any one skill.

Saturday, January 23, 2021

D&D 5e - Damas Rentar


Name: Damas Rentar
Race: Elf / Subrace: Moon / Class: Wizard / Level: 1 / Background: Sage

Str: 10 (+0)
Dex: 13 (+1)
Con: 12 (+1)
Int: 16 (+3)
Wis: 13 (+1)
Cha: 12 (+1)

Str: +0
Dex: +1
Con: +1
Int: +5
Wis: +3
Cha: +1

Major Skills
Arcana: +5
History: +5
Insight: +3
Investigation: +5
Perception: +3 / 13

Info: AC: 11 (Robes) / Ini: +1 / Prof: +2 / HP: 7

Quarterstaff: Attk: +2 / D: 1d8 / R: Melee / Special: Reach

Gear: Backpack, Waterskin, Rations, Spellbook, Inkpen, Ink, Mess Kit, Lantern, Oil (x2) / Wealth: 100 GP

Traits (Elf, Moon): Medium size. Normal speed. Darkvision. Advantage on Saves vs. Charm and immune to magical sleep. Begin play with Proficiency in the Perception skill. Trance for 4 hours instead of sleeping for 8.

Arcane Recovery (1/Long Rest): Once per Long Rest a Wizard may recover up to half their used spell slots.

Spellcasting - Attack: +5 / Save: 13

Cantrips: Light, Mage Hand, Message, Shocking Grasp

1 - 2 Slots: Grease, Mage Armor, Magic Missile, Sleep


- Damas Rentar is a junior researcher and wizard's apprentice in the port city of Sasserine. Being at near the lowest rung puts him in the position of being called upon to serve as an agent of the guild and the museum that operates within the port. He is one of several that is sent on missions to collect some artifact in the field.

- He is currently a general magic user. His current arsenal includes stock spells such as Mage Armor, Magic Missile, and Sleep. His personal touch of a spell is Grease, an excellent tool to either manage to battlefield, or an aid in his retreating. He tends to dress either as an average wizard, or as a simple traveler.

- Damas is a Moon Elf. His pale skin has a soft touch of grey in his cheeks and dark hair. His Elven eyes are described as bewitching, until his date learns that he is merely a junior researcher / wizard's apprentice. Then his eyes are described as merely nice

- Damas is a 1st level Moon Elf Wizard created using a Point-Buy System at 27 Points. His major focus is Intelligence at a cost of only having modest secondary attributes.