Background: Gilnean (Afflicted) / Class: Mage / Level: 5
Info: AC: 11 (Robes) / BtH: +5 / Save: 10 / HP: 31
Staff +1: Attk: +6 / D: 1d8+1 / R: Melee / Special: Reach
Wand: Attk: +5 / D: 1d8 / R: Far
Claws: Attk: +5 / D: 1d6 / R: Melee
Gear: Spellbook, Inkpen, Ink, Spell Component Pouch, Hearthstone, Flask / Wealth: 160 gp
Traits (Worgen): Medium size. Normal speed. Low Light Vision. Darkflight (1/scene): Once per scene, a Worgen can increase their speed by one step (Fast). Two Forms: In relaxed conditions, a Worgen can maintain their Human facade. Any form of stress, fear, or combat will make the Worgen revert back into their bestial state.
Saving Throws: +2 vs. Spells
Skills (Mage): +2 to fields such as Lore, Alchemy, and other Knowledge fields as ascribed by the GM.
Attack: +6 / Mana: 32
Cantrips - Cost: 1 / R: Self or Close / D: Varies - This represents minor spells that the Mage knows. This includes abilities such as Detect Magic, Read Magic, Mage Hand, or Prestidigitation.
Frost Bolt - Cost 3 / R: Far / D: Instant - Conjures a bolt of Frost that is launched as a spell attack that deals 1d8 damage (Cold). Target must Save or become slowed for 1 round.
Ice Shield - Cost: 3 / R: Self / D: Scene - Creates a field of force energy laced with cold that grants +4 AC to the Mage. Targets making a Melee Attack must make a Save or become Chilled, slowing their movement and dealing 1d4 (Cold) damage to them.
Ice Lance - Cost: 5 / R: Far / D: Instant - Creates a lance-shaped beam of Frost that deals 2d8 damage to a single target as part of a Magic Attack.
Frozen Orb - Cost: 7 / R: Far / D: Instant - Launches a large orb that radiates frost energy that travels up to a Far range before dissipating. All targets within the path takes 4d8 damage and may make a Saving Throw for 1/2 damage. The orb ends early if it hits a solid obstacle, such as a wall.
Ebonbolt - Cost: 7 / R: Far / D: Instant - Creates a bolt of shadow frost that is launched as part of a spell attack. The bolt deals 4d8 damage to a target. Target must Save or become slowed for 1d4 rounds.
- Alistair Tenpenny is a Gilnean Mage and former student of Arkhan University, located in Gilneas City. He was one of the first in a generation of Gilneans attempting to master the Arcane without the influence of the neighboring Kingdom of Dalaran.
- Was bitten during the first Worgen invasion and, like other Worgen, cured of the madness through alchemical sedatives and finally the divine intervention of the Kaldorei. Having been cured, Alistair found that his arcane magic continued to function.
- Specialty is Frost.
- Since the Fourth War and the Armistice of Orgrimmar, Alistair has settled in Boralus, where he operates as a part-time adventurer, part-time scholar, and the owner of his own print shop that neighbors a series of offices known as Blackwater Row.