Info: AC: 17 / Proficiency Bonus: +5 / Ini: +0
Slam: Attk: +8 / D: 1d6+4 / R: Melee
Traits: Phantasm (Interdimensional Creature): Medium size. Normal speed. Darkvision. Perception: +8 / 18
Sentinels: At any time, the Phantasm has access to a number of metallic spheres known as Sentinels that can attack targets with drills, saws, or lasers. The Sentinels fly at a fast speed and use the Phantasm's attack (+8).
Cold Vulnerability: The Phantasm is vulnerable to cold-based attacks and effects. In addition, the Phantasm's regeneration ability is negated for 1 round if subjected to its vulnerability.
Regeneration: Every round, the Phantasm regenerates 20 HP unless subjected to its weakness in the previous round.
Multiattack: The Phantasm may make 2 attacks per round. This may include an attack made by the Phantasm an attack made by a Sentinel.
Shapeshift (1/day / D: Scene): For a scene, the Phantasm may shapeshift as per the use of an alter appearance spell.
Legendary Actions (3 Points)
Cost 1: Move, Save, Attack (Single)
Cost 2: Attack (Multi), Conjure Sentinel, Teleport (Short Distance), Shapeshift
- The Phantasm (aka Tall Man) is an interdimensional creature and collector of the dead. He (according to his most common appearance as an old man), is often found working in mausoleums and mortuaries, gathering corpses to transport into another world. At all times, the Tall Man has access to 1-3 metallic spheres known as Sentinels.
- The Tall Man has immense strength and resistance to punishment. The Tall Man does have a vulnerability, which is surprisingly cold, although setting someone on fire will eventually do the trick.