Thursday, April 8, 2021

A-to-Z Challenge - H is for Hedge Mage

 

Name: Enrad
Race: Gnoll / Class: Hedge Mage / Level: 3

Attributes
Str: 10 / Attk: +0 / Dmg: +0 / Minor Feat (d6): 5+
Dex: 14 / Attk: +1 / AC: +1
Con: 13 / HP: +1 / Raise Dead: 100%
Int: 16 / Languages: Native + 5 / Learn Spells: 75%
Wis: 16 / XP Bonus: +5%
Cha: 16 / Henchmen: 6

Info: AC: 13 (Leather) / BHB: +0 / ST: 13 / HP: 13

Bite: Attk: +0 / D: 1d4 / R: Melee

Shortsword: Attk: +0 / D: 1d6 / R: Melee

Dagger: Attk: +0 / D: 1d4 / R: Thrown

Crossbow: Attk: +1 / D: 1d4+1 / R: Far / RoF: 1

Gear: Backpack, Canteen, Rations, Spellbook, Ink, Ink Pen, Bedroll, Mess Kit, Spell Component Pouch / Wealth: 80 gp

Traits (Gnoll): Medium size. Normal speed. Twilight vision. Natural Attack (Bite): Natural Attack that deals 1d4 + Str. Saving Throws: +2 vs. Poison and Death, +1 vs. Paralysis. Thief Skills: Hide +5, Move Silently +10%

Backstab: When attack with surprise or from the flanks, add +3 Attack and deal x2 damage.

Thief Skills: Climb Walls: 50% / Delicate Tasks: 15% / Hide: 20% / Move Silently: 25% /
Open Locks: 15%

Saving Throws: +1 Save vs. Magic & Traps

Spellcasting
Spells Known: (1): Detect Magic, Hold Portal, Light, Magic Missile, Read Magic, Sleep
(2): Darkness, Invisibility

1st/2: Shield, Sleep

2nd/1: Darkness

Notes

  • Enrad is a Gnoll Hedge Mage who lives in the town of Pit, located deep in the badlands of the Red Hills. The Red Hills is an arid region that separates the fertile An'Kyna Plains before sinking low into the Great Salt Marsh. The region represents the majority of the ore wealth that is found in the Borderlands.
  • He is viewed as an outcast by other Gnolls, due to his willingness to live in the encroaching outsider towns that dot the region. Since the Great War and the creation of the Borderlands, Gnolls have been resisting resisting encroachment of what they view as outsiders to the Hills. Chief town of the encroachment is the City of Pit, founded by the Paladin Lady Hope as a supply waypoint between An'Kyna plains and the Salt Marsh.
  • Enrad's talents include a combination of Thieving Skills and Magical Spells, training that he received from his former master, Owen Longsdale. Enrad had been taken in at a young age by the Human, Enrad's mother having walked from the scene of a massacre carrying her pup before finding Owen and expiring shortly after. The time spent with Longsdale was not always pleasant, leaving conflicted feeling in Enrad, but despite those feelings, Enrad has always been grateful for being taken on as an apprentice.