Class: Nordanbjorn / Level: 3
Str: 18 / Attk: +2 / Dmg: +2
Dex: 15 / Attk: +1 / AC: +1
Con: 17 / HP: +2 / System Shock: Auto Succeed
Int: 10 / Bonus Languages: 2
Wis: 13 / Hear Noise: +1
Cha: 12 / Hirelings: 5
Info: AC: 12 (Natural) / BHB: +1 / ST: 13 / HP: 24
Claws: Attk: +3 / Dmg: 1d3+2 / R: Melee / Special: Multiattack - 2 claw attacks per round.
Bite: Attk: +3 / D: 1d6+2 / R: Melee
Gear: Necklace / Wealth: 40 gp in gems
Traits (Nordanbjorn): Large size. Normal speed. Normal vision. Monstrous Development: Nordanbjorn can damage monsters who normally have protection vs. mundane damage (such as Werewolves or Vampires) provided they do not possess twice the number hit dice vs. the Nordanbjorn's current level. Creatures currently affected are 5 HD or lower.
Bear Hug: The Nordanbjorn may forgo a bite attack and try to grab their opponent using their claws. To do so, the Nordanbjorn has to successfully attack the opponent with both claws successfully striking the victim. The victim may make a Save vs. Paralysis, very large creatures may receive a +4 bonus vs. Paralysis to resist the hug. The grabbed opponent cannot perform any action except attempt to escape with a Save vs Paralysis. The Nordanbjorn's allies may attack adding +4 (+8 with Backstab) to their strikes. Every round the opponent fails in their save after the first, the Nordanbjorn may freely squeeze their target, dealing Claw + Str damage to the victim.
- Magnus is a Bear! Not a Ursoid, not a Bear-folk, not an anthropomorphic biped covered in fur with the head of a bear. Magnus is a true bear that has been blessed by ancient natural magic with the abilities of speech and sapience. He is a talking bear who is charged with protecting a swathe of land on behalf of the Green Court. He is a guardian and agent to the positive aspects of nature.
- Magnus will only travel with good or neutral aligned parties that show a respect towards nature. Magnus, like other Nordanbjorn, have a kinship and respect for Wood Elves and Hill Dwarves over other groups, and Magnus will provide both protection and as much guidance as his own experience allows to these honored allies.
- Despises undead, especially a rather cruel Necromancer who has been raising warriors in a local cairn and sending them out into Magnus' woods. He has sworn to see the Necromancer not just chased off, but permanently dead for their depredations.
- Likes fish, does not care for patronizing head pats from party members.