Thursday, May 13, 2021

Microlite20 - Azmoira 'Azzie' Oathkeeper

 

Name: Azmoira 'Azzie' Oathkeeper
Race: Dwarf / Class: Adventurer / Level: 3

Attributes
Str: 15 / +2
Dex: 15 / +2
Stamina: 18 / +4
Intelligence: 16 / +3
Spirit: 14 / +2
Charisma: 14 / +2

Info: AC: 15 (Chain Shirt) / BtH: +3 / Ini: +2 / HP: 28

Skills 

Physical: +3
Subterfuge: +5
Knowledge: +4
Communication: +3

Saves
Fort: +7
Ref: +5
Will: +6

Shortsword: Attk: +5 / D: 1d6+2 / R: Melee

Handcannon: Attk: +5 / D: 1d10 / R: Near / RoF: 1

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Gear: Backpack, Canteen, Rations, Rope, Grappling Hook, Mess Kit, Bedroll, Scroll Case, Torches / Wealth: 110 Gold

Traits (Dwarf): Medium size. Slow speed. Darkvision (60 ft). Stoneblood: +2 Save vs. Poison, +1 HP per level. Stoneform (1/day): Once per day, a Dwarf can tap to their earthen ancestry. They gain a second saving throw to end a poison or disease effect, they also gain DR: 10/Adamantine for 1d4+1 rounds.

Armor Proficiency: Light, Medium

Arcane Literacy: Literal in ancient languages, including Draconic tongues. The Adventurer has the ability to cast from scrolls or wands equal to or lower than their current level.

Good Fortune (3/day): Three times per day, an Adventurer may add 1d6 to any Attack Roll, Attribute Check, Damage Roll, Saving Throw, or Skill Roll.

Sneak Attack: Whenever attacking with surprise or by flanking, an Adventurer adds their Subterfuge score to the damage of the first attack.

Notes 

  • Azmoira 'Azzie' Oathkeeper is a Dwarven globetrotter, adventurer, and archaeologist working for the Explorer's League. Being the daughter of a prosperous Lord Mayor within a Dwarven fiefdom has its advantages, one is access to Sea Clan boats that are docked in friendly harbors, as well as the money to afford one of the few gyrocopters in the region.
  • Her interest includes artifact recovery, focusing on Dwarven ancestry that might have been scattered across the known world. She is willing to accept that some items belong in a museum, while others need to be protected by the proper Dwarven authorities. She is well known around the Grand Citadel's Explorer's League of bringing them objects of interest.
  • Favors shortsword or sap combined with her handcannon. Azmoira can be surprisingly spry for a Dwarf.